December 2023 Edition
Greenhouse Studios: Stories of Growth
Photo of Clarissa Ceglio in sunglasses

Message from our Associate Director

 

By December, the beginning of the fall semester seems like a far off time, accessible only through memory and records, like the photo here of a perfect September day. This newsletter is a record, too. A brief distillation of the many hours, minds, hands, and projects that have made these past months at Greenhouse Studios a time of accomplishment and nonstop activity!

The snippets that follow provide a glimpse into the interdisciplinary teaching, learning, 
researching, and creating that takes place at Greenhouse Studios—amid the computer screens, white boards, sticky-note covered walls, hardy spider plants, and occasional baskets of candy, energy bars, healthy snacks (who eats those?), and other brain foods. Since September, we’ve kicked off NetWorkLab, an online, NEH-grant-supported course about designing and managing remote collaborations. And, we’ve continued to build out new features for Sourcery, our open-source app that will be redefining remote research in years ahead [stay tuned to our January edition for more on that!]. But, as always, the most important part of Greenhouse Studios is not the projects but the people who dream, design, and put them to work out in the world. So read on to meet our newest colleagues—and to wish our departing student researchers well as they move on to write the records of tomorrow.
— Clarissa J. Ceglio
Screenshot from Greenhouse Studios' winter miro board

How Do You Celebrate Winter?

 

Greenhouse Studios is looking forward to the winter season, and we invite you to contribute to our Miro Board! We encourage you to head over to Miro and write on any of the sticky notes inside the snow globe with your favorite activities to do in the winter.

What We've Been Up To
Network Lab logo on an orange background with drawings of people on their computers

Remote Collaboration Institute Launches

In October, we officially kicked off NetWorkLab, our year-long course focused on remote collaboration methods and best practices for Digital Humanities scholarship! After over a year of planning this NEH-funded institute, we were beyond excited to convene with our participants - a diverse group of scholars and practitioners in Digital Humanities and allied fields. Since our initial meeting, we've gathered for two additional workshops, exploring essential topics such as values and ethics in Digital Humanities collaboration, as well as crafting a collaborative charter. 

It has been a delightful experience hearing participants share their insights and engaging in collaborative learning. While NetWorkLab currently enjoys a well-deserved winter break, we eagerly anticipate resuming our journey in early January to delve deeper into design essentials and remote collaboration techniques.

ct humanities workshop collage

Design Thinking Workshop Facilitation

On November 14th, we facilitated a design thinking workshop for Connecticut Humanities at the Windsor Historical Society. The participants included a diverse group of Connecticut cultural organizations with expertise ranging from archives and digital preservation to public history and high school education. Throughout the day, attendees engaged in various activities aimed at gathering input for the development of the Digital Heritage Aggregator, a project designed to make Connecticut historical materials more accessible and more discoverable. The morning commenced with an activity encouraging participants to delve into possible long-term visions for the aggregator, considering how it might enhance access to Connecticut’s digital heritage. This was followed by an exploration of potential user groups, their individual needs as well as the needs of the communities served by different organizations. After a lunch break, participants developed prototypes for a home page and interface for the aggregator. 

We were deeply impressed with the level of engagement and the visions developed by the participants, and we cannot wait to share these insights with Connecticut Humanities. We extend our heartfelt thanks to all our attendees for their fantastic participation, and we are excited to witness the development of the Digital Heritage Aggregator.

screenshot of a miro boarf about Edith Coliver

Bringing Edith Coliver’s Story to Life:
Developing Characters Based on Real People in Learning Games

The current work for the Beyond Nuremberg, a VR game project, formerly known as Courtroom 600, includes integrating historically accurate representations of people who were involved in bringing Nazi perpetrators to justice during the Trial of the Major War Criminals at Nuremberg. One of these people is Edith Simon Coliver. A Jewish woman, who was affected as a child by the Third Reich’s antisemitic policies and, with the help of her family (who later joined her), fled the country. The VR experience will feature primary source evidence related to Coliver’s experiences. Through her writings, photographs from the period, and other materials, players will learn about key moments in Coliver’s life, from fleeing Nazi Germany to later serving as an interpreter at Nuremberg l. We aim to authentically communicate Coliver’s quick thinking and language skills, which were crucial to pioneering the simultaneous interpretation techniques introduced during the historic major and subsequent trials. The example shown here illustrates how Aida Gradaščević is distilling key events and relevant primary sources to develop a historically accurate and ethically conscious biography as well as a rich learning experience for Beyond Nuremberg. 

Meet the Team
This semester, we welcomed four new team members to the Greenhouse Studios family. As we move into winter break, join us in reflecting on the blog posts they wrote as embarked on their new adventures in the studio! 
Next Steps
After 3 years working with us, Cameron Slocum is graduating and taking her next steps beyond Greenhouse Studios. In the following paragraph, Cameron reflects on her time here:
Photo of Cameron Slocum on a beige background
“I started working at Greenhouse Studios in January 2021, fully virtual due to Covid. Going into it, I was excited to join a team working on exciting interdisciplinary projects, but I also had very little confidence in my own abilities. I remember every day in the Slack channel, there was a competition to guess the punchline to a joke. I was scared to answer something so simple as this. The same impostor syndrome applied for the first couple of projects I worked on. Soon though, I was tasked with creating an animation that illustrated the Greenhouse Studios design process model with my coworker Cara Tracey. We were largely given the reins to drive this project, which is what made it so empowering. Through the process, I gained belief in my own abilities to manage and execute projects in the broader context of Greenhouse Studios. This is one of the many things I appreciate about my time here — the fact that I am leaving both with more skills, and with the knowledge that I bring those skills to the table. My voice matters. Since the process model animation, I’ve been able to work on projects where I’ve learned from incredible collaborators, in which I can flex the creative muscles I’ve developed over the past few years. It’s hard to summarize my appreciation for Greenhouse Studios and the people there, but I know for certain that they have helped mold me into the designer I am today, and as I move into the next phases of my life, I will carry those lessons and memories with me.”
We are so glad to have been a part of Cameron’s transformative journey at UConn, and we are beyond grateful for the many wonderful contributions she has made to our team over the years! Goodbyes are never easy, but we know that Cameron has a very bright future ahead of her…we cannot wait to see it unfold!
Recent Celebrations
AIGA Lens Symposium

On October 12th, Roya Movahed (MFA ‘24) had the exciting opportunity to attend the AIGA conference in NYC, presenting her innovative proposal for an mHealth app to the educational community within AIGA called Lens Symposium. 
Material World

On November 1st, Cameron Slocum (BFA, BA ‘23) had an exhibition reception for her pop-up exhibit Material World: Design for a Healthful and Equitable Future. You can see it in the Gant Science Complex Light Court on the Storrs Campus through the end of this year.
Lecture in Luxembourg

Clarissa Ceglio (Associate Director) recently gave a lecture titled "Beyond Nuremberg, Critical Game Making as Public History Research" at the Center for Contemporary and Digital History (C²DH). Clarissa's talk explored how the Beyond Nuremberg team employs process analysis, formative assessments, and alternative critical making methods to address practical, theoretical, and ethical questions that arise when using VR to investigate historical complexities, traumatic events, and ongoing human rights issues.
Equitable Access Grant

The Federation of State Humanities Councils and the National Humanities Alliance awarded Isabell Sluka (PhD ‘24) an Equitable Access Grant to attend the 2023 National Humanities Conference in Indianapolis, Indiana from October 25th through the 29th. Isabell co-facilitated a workshop titled “How to Communicate your Humanities Work to the Public.”

NEMA Conference

Cameron Slocum (BFA, BA ‘ 23) attended the New England Museums Association Annual Conference from November 8th through the 10th. She met amazing people working in the museum field and had great conversations about sustainability in design!
Accelerate UConn

In Fall 2023, Roya Movahed (MFA ‘24) joined the Fall 2023 Accelerate UConn cohort, securing funding to dive into developing her startup idea, called: HeLoHe. Female fibromyalgia patients encounter significant challenges in explaining their needs and symptoms to partners, and these communication breakdowns increase relationship conflict. To address this, HeLoHe plans to educate fibromyalgia patients and their spouses, promoting empathy and increasing communication
logo for the Treehouse
Stories of Growth is produced by members of The Treehouse, a team name recently coined for our cohort of stunningly talented student researchers at Greenhouse Studios. Comprised of graduates & undergraduates who hail from a wide range of diverse backgrounds, their primary charge is to bring their whole selves to the table in pursuit of experiencing a truly life-transformative educational experience during their tenure in the studio. Read more about this team in our Blog!
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